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Vaerah Vahrokha
Vahrokh Consulting
3669
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Posted - 2013.01.16 20:31:00 -
[1] - Quote
CCP seem to appropriately be more concerned with money velocity than absolute values. Also, we don't have an important number: how much of those 30T end up segregated or abandoned (due i.e. to players turnover)? Without those informations it's not possible to balance inflow and outflow. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
3682
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Posted - 2013.01.18 10:09:00 -
[2] - Quote
DarthNefarius wrote:mynnna wrote:Velocity of money seems to have an awfully minimal if not non-existent effect on inflation of non-PLEX goods in this game though. I agree with your implication that the velocity of money affects the price of PLEX and the extreme increase thanks to the 'summer of FW lp bonanza ' went to prove that. I think this discussion though is better discussed in the thread I put forth about the PLEX intervention.
This is a topic that imo should not be dismissed too easily as it's a prime metric for wallets segregation.
A non ISK faucet causing ISK to change hands and generally "speed up" like that means that the amount of stashed and "standby" ISK are hugenormous and just waiting for a trigger to pour out.
This means that such FW implementation (economy speaking) was excruciantly bad, I mean original Incursions type of BAD, to the point to shake the very "economy sanity" mechanisms that usually make ISK sit idle in wallets without flooding the system.
CCP have to pay much attention to their own EvE safeguards (one of the most important being the "glass ceiling" known to many traders). Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
3732
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Posted - 2013.01.23 23:31:00 -
[3] - Quote
Candy Oshea wrote: Another idea i had, is VV.
Yes VV, or the like, set up an ISK sink fund, collect a certain amount, then biomass that character with isk in hand, now that i'd like to see!
I'd rather suggest CCP implement two things that are available in RL finance:
- expired accounts that after a certain time out with no communication automatically get their assets settled to a previously indicated person / other account. This would be useful in case of impairment / death / whatever.
- accounts forcibly dedicated to donations. They'd be like the above but with CCP special donations character as beneficiary.
In that case I could die in peace, knowing CCP would take over my effort. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
3824
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Posted - 2013.02.15 19:02:00 -
[4] - Quote
I agree a lot on what Mynna says except a couple of points.
In RL the markets try to make economy more efficient too and we have some countries where there is cut-throat competition and a zillion of "nobodies" building and delivering all sorts of stuff.
What EvE does not model is the myriad of inefficiencies we have to live with, from all sorts of taxes (including duties and the coming Tobin tax for EU) to RL ideologies and distorsions caused by politicians (well we had some in EvE, but way fewer than RL).
Plus in RL you don't necessarily have a "positive expectation" on money. In EvE everyone can become billionaire by doing some of the most menial and low effort / low entry barrier actions and a portion of those actions create money out of nowhere at the *individual* level. In RL the faucets are controlled at an higher level and used to command populations to follow somebody's plans. The only thing that comes close would be sov. alliances but their high level driven income does not come from ISK faucets but from materials faucets (thus markets decide the intrinsic value).
PS This post might sound or even be bad, I had all of 5 seconds to write it down. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
3824
|
Posted - 2013.02.15 19:08:00 -
[5] - Quote
RubyPorto wrote:Vaerah Vahrokha wrote:Plus in RL you don't necessarily have a "positive expectation" on money. I would say that a bigger chunk of that is the fact that, in RL, people have to eat*. In EVE, not so much. *to include food, housing, medicine, etc.
Yet despite the obvious need to eat, in RL we don't necessarily have positive expectation, which leads to wars, starvations etc.
In EvE not only we don't care of those bodily needs but we have easy ISK spilling out of nowhere. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
3859
|
Posted - 2013.02.26 09:25:00 -
[6] - Quote
mynnna wrote:GoatChops wrote:This thread was an excellent read and really helped me understand a few things I had never really considered.
Not being the sharpest tool in the shed I took the following away from it:
1. An ISK faucet is defined as ISK changing hand from NPCs to players 2. An ISK sink is defined as ISK changing hands from a players to NPCs 3. Contrary to what I believed ship losses in PvP are NOT a direct ISK sink because the actual "ISK"exist in the ship sellers wallet somewhere Yes. GoatChops wrote:4. The speed that ISK changes hands between players or its "Velocity" (combined with more Faucets then sinks) is what causes ISK inflation (?) Not quite. If "Isk Inflation" is just the amount of isk in the game growing, then any faucet contributes. Inflation of the price of commodities as a result of that generally doesn't happen (supply/demand factors on the materials used to build them matter way more), and PLEX prices are affected by velocity more than the actual excess of isk in the economy (or that's what the evidence suggests to me, anyway). That said, two things about velocity: First, it's velocity of *any* isk, not just between players (see: incursions), and second, isk inflation does play an indirect role simply by meaning there's more isk to move around if the factor at the time is velocity between players.
This is quality posting. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
3859
|
Posted - 2013.02.26 09:31:00 -
[7] - Quote
Mikhael Taron wrote: NPC services. Increasing fees for using research and manufacturing queues. They are always active and represent an isk sink. This affects empire more than nulsec.
Naturally an option is to leave it as it is and hope for the best. That tends to be also a real world option.
Imo NPC research and industry slots should cost as much as POS slots.
That would be a first step to dis-incentivize pure hi sec production by null sec players, would be a first step at incentivizing POSes usage (and thus help ices markets and hi sec wardecs) and be a sensible ISK sink. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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